![]() I mean, it did help me name the Poison Principle! Now I don’t mean to blame all of cube’s problems on Scars block. This is really hard if your environment is loaded with colorless bombs like Wurmcoil Engine and Karn Liberated, or hyperefficient monocolor cards like Hero of Bladehold. Gold cards are competing against the other cards in the pack, and for this reward dynamic to work, said gold cards should be of a noticeably higher power level than the alternatives. But if we want to make the reward more explicit, we turn to gold cards. Well-designed cubes have a natural balancing tension, as you have to sacrifice picks to grab fixing in the first place. The reason is that drafters can achieve greater card quality by having a wider selection of cards to choose from in each pack. With sufficient appropriate fixing, players will play three- and four- color decks in the aggro, midrange and control theaters, even in the complete absence of gold cards! The enabling is almost entirely a function of the mana fixing you put in your Cube. When it comes to multicolor decks, there are two distinct concepts to look at:ġ) Enabling players to play multicolor decksĢ) Rewarding players for playing multicolor decks If you’re going to take that route, let’s consider some of design pitfalls we face. Play with it! Experiment! Run wild and push wedge decks in a few months. Each set brings in small incremental changes.īut it doesn’t have to be this way! A Cube is (by cardboard standards) a living, breathing thing. All too often Cube designers seem to take the attitude of working toward an “optimal cube,” slowly iterating and tweaking. ![]() ![]() I should note that this doesn’t have to be a permanent change. If normally you allocate 30 cards to your gold section, you could do worse than to re-jig it to something like: Focus on wedges, and enemy color gold cards. I’d advise Cube designers looking to include Khans cards to do the same. To ensure demand for three-color cards, Wizards limits to a subset of just five of the possible ten three-color combinations. Mentally substitute “shard” with “wedge” and we see the retail approach. Well what does Wizards do with three-color cards? “Thanks for your usual late submission of another middling 1,500 words, but your recommendation to ignore the lionshare of the set is perhaps not the most commercially advisable.”ĭo you guy’s see the flaw here? An editor should know that “lion’s share” is two words. And do we need to hear from a hypothetical editor too? “But Jason, that option is total malarkey. Over the years many designers have drifted toward Wild Nacatl as their only “three-color” card, a card which functions perfectly in Selesnya and Gruul decks, splash or no. They take two turns around the table (sans microphone) and take up their usual residence in some sucker’s sideboard. Let’s shamelessly pull tables from an earlier cube color diatribe. Thank you, 1990’s teen-movie audio trope. ![]() They’re powerful, efficient, and splashy. ![]()
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